This was my Final for my first term at Think Tank where we had to create an environment to the best of our abilities in Unreal Engine and set up lighting and everything. I took inspiration for this room from the Dishonored games by Arkane Studios as well as the clock tower room from Arkham Knight. I wanted to create a sort of dream office of either a detective or bounty hunter or some other form of agent residing within a clock tower, keeping an eye over the city below. Really happy with how this turned out and will definitely take the lessons i learnt here and improve upon them even more and apply those to my next project ill work on. Rendered, lit and everything within UNreal Engine 5 and all assets are custom made/textured by me except for a couple of decals and the walls brick materials from Megascans resources.
rendered video within Unreal Engine and edited with Davinci Resolve