Doorway to Madness

This was a short new demo environment i made over the last couple of months. i really wanted to experiment more with things like RGB material masking and of course really push my sculpting in zbrush with the large amount of sculpting i did on all of these pieces. Was fun also learning some basics and creating my own VFX using the Niagara system too. a small but nice scene that was a lot of fun to make and came with its own challenges!

Demo Reel Video

Original zbrush sculpt along with the concept art i based this whole scene around

Original zbrush sculpt along with the concept art i based this whole scene around

a flat render out of the main scene showing the effects of the material and how it works with this mesh along with any other rgb masked mesh

a flat render out of the main scene showing the effects of the material and how it works with this mesh along with any other rgb masked mesh

render of the sculpt within the main scene along with the lighting and VFX i creating for this scene

render of the sculpt within the main scene along with the lighting and VFX i creating for this scene

the 3 main statues at the bottom of the stairs and their concept and zbrush sculpt

the 3 main statues at the bottom of the stairs and their concept and zbrush sculpt

the rocks and environment pieces used to create the surrounding environment of the scene

the rocks and environment pieces used to create the surrounding environment of the scene

house kits and bride/walls made with the building block kit along with everything in the scene with lighting and effects to create the background environment

house kits and bride/walls made with the building block kit along with everything in the scene with lighting and effects to create the background environment

the Master tiling material i used to create the tiling base, then also used a baked normal map and a baked rgb mask so i could get both more of the sculpted baked detail and controls of more variation to the material, while still maintaining Texel density

the Master tiling material i used to create the tiling base, then also used a baked normal map and a baked rgb mask so i could get both more of the sculpted baked detail and controls of more variation to the material, while still maintaining Texel density

an example of an instance on the Tilling RGB material

an example of an instance on the Tilling RGB material

the material made for mesh that had a 0-1 UV bake and custom painted detail like the statues along with an instance example

the material made for mesh that had a 0-1 UV bake and custom painted detail like the statues along with an instance example

weather effects upon the mesh

weather effects upon the mesh